I started playing Malifaux about two years ago, which means I've been living in equal parts excitement, regret, and paint fumes ever since. The crew selection process was… painful. Picture me spending a solid month researching factions, scrolling through endless model photos like I was swiping on a dating app for miniature murderers. In the end, four factions made the shortlist:
Arcanists: Spellcasters. My natural habitat. Fireballs are basically my love language.
Guild: Guns, badges, and that gritty Western "shoot first, ask later" aesthetic.
Ten Thunders: One word: ninjas. Need I elaborate?
Neverborn: Actual nightmare fuel, and somehow I still found them charming.
Of course, "research" quickly became "shopping spree". I ended up with multiple core boxes: Misaki for the Ten Thunders, Rasputina for the Arcanists, and Dashel for the Guild. I painted Misaki's crew first and played my very first game with her. It was fun… but something didn't quite click. Apparently, ninjas sneaking wasn't my spiritual calling.
Then came Rasputina. Frosty, elegant, and definitely the queen of "please stay six inches away from me". Painting her crew was fun, but the rest of the Arcanists just didn't grab me. I realized Rasputina was the only one in the faction who interested me and I didn't want to build an entire ice empire around her.
As for the Neverborn… they terrified me. Not in-game, in real life. The assembly instructions looked like dark rituals, and the painting complexity made me question my sanity. So, I retreated. I may love monsters, but I wasn't ready to build them.
And that's how I landed on the Guild, my first true love. Dashel was a revelation, commanding, violent, and just the right mix of oppression and carnage. I was halfway through painting the Guard keyword when Lucius joined the roster. Dual faction! Guild and Neverborn! My inner lore nerd was delighted. My inner hobbyist was doomed.
I played countless games with Dashel's crew. Executioners executed. Mounted Guards galloped majestically toward certain death. Every gunfight turned into a glorious charge, followed by deeply satisfying murder. I was ready to expand my collection (Perdita? Lady J? I couldn't decide) then, bam, Fourth Edition was announced.
The hype was real. I was reading updates daily, refreshing the news like a caffeine-deprived acolyte of Wyrd. When I finally played my first 4E game (Dashel vs. Zoraida, the local swamp hag), I was hooked. The game felt tighter, meaner, faster. Everything I loved, just with more pain. Perfect!Then came the Great Faction Divorce. Dual factions? Gone. Each master had to pick a side. Many players wailed, switched factions, or sold entire collections in protest. Me? I shrugged. Lucius left the Neverborn to fully embrace his Guild career, and honestly, I was proud. He finally settled down.
But then… something strange happened. As the weeks went by, I found myself reading fewer Guild reports and more and more Neverborn ones. Those creepy, elegant mechanics whispered to me. Before I knew it, I was deep in their lore and rationalizing new purchases with the enthusiasm of a man possessed. Within months, I'd acquired three Neverborn crews:
Returned: Kastore and his charming vampire entourage, bringing Hunger to the table.
Woe: Pandora and her unsettling children, spreading paranoia like a contagious mood.
Fae: Titania and her forest horrors, proving plants
So here I am, torn between Team Red and Team Purple, Guild tyranny and Neverborn chaos. Over the next few months, I'll be sharing my adventures (and misadventures) with these crews. Expect tactical insights, hobby failures, and the occasional existential crisis. After all, this is Malifaux, so no one comes out unscathed, but at least the miniatures look fabulous.
The game never ends, only pauses. I'll see you at the next move.
Custodian Hargrave