When the New Blood releases were announced, I'll admit it: I got hyped. Not the polite, "oh that's interesting" kind of hyped either. No, this was the "start planning decks before the cards even arrive" type of excitement. But if I'm being honest, it wasn't the whole release that had me excited. It was one clan in particular: the Salubri.
Now, on the tabletop I've never really been drawn to Tzimisce or Ravnos. I respect what they bring to the game and they absolutely have cool cards, but they never quite clicked with me. For me, deckbuilding is a bit like picking a football team: you don't always choose the objectively best one, you choose the one that feels right. Humans are emotional creatures after all, and apparently my emotions say: “Not today, Tzimisce.”
The Salubri, however, are a different story.
Yes, their lore involves that rather awkward centuries-long feud with the Tremere, but honestly, that just adds flavor. Conflict builds character. And besides, this is actually the first clan that grabbed my attention not because of lore, but because of their discipline combination.
Let's look at that trio: Auspex, Dominate, Fortitude.
That is a very spicy combination.
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Auspex: the undisputed king of intercept. If someone tries something sneaky at your table, chances are you'll be the one saying: "Ah yes, I'll block that."
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Dominate: a personal favorite. Want to bloat with Govern the Unaligned? Done. Want to bleed harder with Conditioning? Also done. Want to send someone else's bleed back where it came from with Deflection? Absolutely done.
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Fortitude: the discipline I initially underestimated. My experience with it mostly revolved around Freak Drive (because taking multiple actions is always fun) and Rolling with the Punches (because surviving combat is even more fun). My exposure might not be extensive, but what I've seen, I liked.
And the Salubri bring some additional cards that make them hit harder in combat, which never hurts. So when the New Blood: Salubri decks were announced, my reaction was immediate: Preorder three. Think later.
The plan is simple in theory: combine the New Blood cards with the V5 Salubri deck and hopefully produce something functional… or at least something entertaining.
As usual, the first step was building the crypt:
Djeneba
She has all clan disciplines at superior, which is already fantastic. Yes, she also has Animalism and Obfuscate, but for now I'm resisting the temptation to build around out-of-clan disciplines. That kind of deckbuilding wizardry I leave to players with far more experience than me. Her ability makes strikes more costly for opponents, which is funny and annoying. Add some stealth and you have a vampire that's both dangerous and frustrating to deal with.
Verdict: all three copies go in.
Abaddon
First of all, his name messes with my brain. Every time I see it, my brain immediately jumps to Warhammer 40K and the Warmaster of Chaos. I keep expecting him to arrive with a Black Legion. Setting that aside, he's a very solid vampire. His ability to get to close range and continue combat is exactly the kind of thing a combat-leaning deck appreciates.
Verdict: two copies.
Barachiel
His ability to start a fight without playing an action card is extremely useful. Sometimes you just want combat to happen without all the formal paperwork.
Verdict: two copies again.
To round things up, I would definitely include Sakhar, Opikun, Ilonka and Dominica. They give me a nice spread of higher and lower capacity vampires and with the exception of Dominica, everyone has superior Fortitude, which should keep things nice and durable.
The Library (a.k.a. the hard part)
And then came the library.
If choosing vampires felt straightforward, choosing library cards felt like wandering into a massive supermarket while being extremely hungry. Everything looks good. Everything seems useful. And somehow you still don’t know what to put in your basket.
As a relative neonate player, I find it much easier to identify strong vampires than to construct a balanced library from a sea of good cards. Still, there are some cards that will definitely make the cut:
Anticipation: I love this card. Cancelling an opponent's strike is already great, but the alternative (simply hitting them harder) is also appealing. If I understand the rules correctly, this can even cancel combat ends strikes like Majesty. Imagine the look on a Ventrue aristocrat's face when you politely inform them that their elegant escape plan has been… anticipated.
Feast of the Soul's Secrets: More bleed and faster influence? Yes please. That sounds like the dream of any combat deck that also wants to keep the pressure up.
Righteous Blade: This equipment feels like the bread and butter of improving strike damage. Also (and this is an important scientific deckbuilding metric) I really like the artwork.
Touch of Valeren: A lovely multi-purpose card. It can cancel damage or feed hungry vampires. A defensive trick and a snack in one neat package.
Do I have a deck list?
Of course not.
Right now the deck is still in the cooking phase and like any good recipe it might take a few attempts before it tastes right. But I wanted to share the thought process so far. The next step will be to actually assemble something playable and convince people to sit down for a test game. I’m especially curious how this deck will perform against other combat-heavy decks. (Yes, Banu Haqim, I am absolutely looking at you.)
And, of course, I will need to prepare a very convincing explanation for my Tremere superiors about why I am suddenly spending so much time around the Salubri.
The game never ends, only pauses. I'll see you at the next move.
Custodian Hargrave













