The VTES UK National Championship is happening at the end of this month and, after some careful planning, calendar negotiations and presumably a successful political action at home, I managed to register. I have attended a few smaller tournaments by now, but this will be my first properly large event. Last year's championship had 27 players, many of them elders who have probably forgotten more about VTES than I have learned so far. Obviously I am extremely excited. I am also experiencing the healthy amount of terror expected from a neonate voluntarily walking into a room full of Methuselahs.
There is, however, one important matter that needs resolving before then: what on earth am I going to play?
At this point I have several candidates, and every time I think I have made a decision, another deck whispers seductively from the shelf. The whole situation is starting to remind me of a Britney Spears song, you know, the one where you make a questionable decision and then somehow do it again. One evening I'm committed to the Hecata, the next I'm polishing the Ventrue, and by Wednesday I'm staring lovingly at my Tremere cards again. Oops.
The Hecata: The patient candidate
The obvious choice is my Hecata deck. I've played it several times now and genuinely enjoy how it operates. Recruiting allies and slowly building an undead workforce is tremendously satisfying. There is something wonderfully reassuring about looking across the table and realising that your domain now employs several corpses. The zombies are particularly good at draining blood from opposing vampires, although serious combat decks can dismantle them rather efficiently and Strike: Combat Ends remains the undead equivalent of someone simply closing the door in your face. Family Gathering, meanwhile, has become one of my favourite cards in the deck. Accelerating out additional vampires means that by the late game I can sometimes have one or two more bodies available than I otherwise would, and those little vampires can make a surprisingly large difference.
The problem is speed.
Hecata don't generally produce enormous bleeds. The deck needs time to establish itself, recruit allies and fill the table with enough unpleasant things that my prey begins reconsidering their life choices. Shroud of Decay can be fantastic, but its superior effect also requires my prey to have enough cards in their ash heap. In other words, death cannot be rushed. Apparently there is paperwork.
According to my VDB research, Hecata won twelve tournaments last year and six so far this year. Clearly they can win, but piloting them often feels like preparing an elaborate funeral: everything needs to be arranged properly before the guest of honour (let's call them prey) can finally die.
The Ventrue: Previous management experience
Then we have the Ventrue Princes.
This is the deck I took to Bedford, where, somewhat unexpectedly, it carried this neonate all the way to the final table. Naturally, this means the Ventrue department has included "proven tournament performance" prominently on its application. My reasoning at Bedford was fairly simple. The environment seemed full of combat-heavy decks, and combat-heavy crypts often meant fewer titled vampires. If my Ventrue could survive the violence (and Fortitude is rather useful when someone attempts hostile corporate restructuring with a Torn Signpost) I hoped my Princes could dominate the political game.
Surprisingly, the calculation worked.
Once referendums actually happened, votes were rarely my problem. Getting the political actions through was another matter. Ventrue have many wonderful qualities, but quietly sneaking through the back door isn't traditionally one of them. If the table decides that your political action must not happen, reliable stealth would be rather useful.
The bigger question is whether the Bedford strategy scales to a much larger tournament. Four Ventrue tournament wins this year according to VDB doesn't exactly suggest that the aristocracy is currently enjoying a golden age. Still, Ventrue have survived far worse things than an unfavourable meta. They would probably describe it as a temporary market correction.
The Tremere: The emotional favourite
Then there are the Tremere.
I took my Tremere toolbox to my first tournament and, while the results weren't spectacular, I loved playing it. The deck has answers to almost everything. Auspex provides intercept. Dominate gives me powerful bleeds and Deflections. Thaumaturgy provides a respectable combat package. It feels like carrying a large toolbox into someone's house: I may not know exactly what is broken, but I'm reasonably confident I brought something that can fix it. Or set it on fire...
I also simply love the clan. Their lore, their aesthetics, their cards, if tournament performance didn't matter at all, I'd happily bring the Usurpers again. Unfortunately, the current numbers are not particularly encouraging. According to VDB, Tremere haven't recorded a tournament win this year so far. Somewhere, an entire Chantry is pretending this statistic doesn't exist.
Part of me would love to be the neonate who changes that number from zero to one. The more rational part of my brain has calculated the probability of this happening and quietly returned to the library. Hopefully future releases give my favourite blood sorcerers a little assistance. Until then, the Pyramid remains under review.
The Malkavians: The dangerous consultant
Recently, I've also been looking more seriously at Malkavians.
My wife loves them. More importantly, she seems to particularly enjoy using them to remove my pool, so I've had plenty of practical demonstrations of what they can do. And annoyingly, they can be very good. They can stealth bleed. They can power bleed. They have access to politics. Auspex gives them defensive options and intercept. Dominate gives them excellent forward pressure. Obfuscate makes stopping that pressure considerably more difficult. It's an impressively complete package wrapped inside a clan whose members probably shouldn't be trusted with scissors.
I suspect I could build something interesting here. Whether I can do so without slowly losing my own mind during the process remains to be seen.
The Other Applicants
The Salubri power bleed deck has proven itself remarkably effective in Aaron's hands, although taking his usual deck to Nationals feels slightly like borrowing someone else's favourite sword before going to war. Diana and the Toreadors remain tempting because I enjoy political decks immensely, and the Path of Power continues whispering promises of Sabbat Cardinals, political manipulation and entirely reasonable amounts of backstabbing. So yes, there are options. Far too many options.
There are, however, several clans that have already been politely informed that their applications were unsuccessful.
Definitely Not Gangrel
Let's be honest: Gangrel are doing perfectly fine without me. They already have 21 tournament wins this year and counting. Clearly the wilderness department has met its quarterly targets.
I'm not suggesting that my participation would somehow upset the competitive ecosystem (I have a healthy understanding of my own abilities) but Gangrel hardly need another volunteer. I'm also fairly confident I'll encounter them across the table anyway. Probably while they're rushing something I care about.
Definitely Not Tzimisce
You know my position. The Tzimisce know my position. Everyone is comfortable with this arrangement. I sincerely wish their players the very best of luck. Preferably at another table.
Probably Not Lasombra
This one actually hurts because I love Lasombra. They have Dominate. They have excellent combat. They can play politics. They have shadows. They have style. They approach negotiations with the reassuring energy of someone who has already arranged your disappearance. Unfortunately, other people also seem to have noticed that Lasombra are good. And that creates one terrifying word: contesting.
I dislike contesting. Nothing destroys the fantasy of being an ancient supernatural mastermind quite like discovering that another ancient supernatural mastermind has brought exactly the same vampire and now both of you are standing there awkwardly arguing over custody.
So Lasombra will probably remain safely at home.
The board will reach a decision
And that's where I currently stand. Hecata offer familiarity and an army of dead employees. Ventrue have previous tournament experience and an excellent management structure. Tremere have my heart and an alarming absence from this year's winners list. Malkavians are standing in the corner smiling suspiciously (someone should probably check the fire extinguishers before asking what they're up to). Meanwhile several other decks continue submitting unsolicited applications.
I have a few weeks left to make the final decision, tweak the library and hopefully squeeze in some practice games. I'm not expecting to walk into the UK Nationals and suddenly become an elder. My ambitions are considerably more realistic: play some good games, secure a few victory points if possible, learn something from much more experienced players and avoid doing anything spectacularly embarrassing. And if everything goes horribly wrong? At least I'll meet more VTES players, come home with another story for the blog, and have several hours on the drive back to explain to myself why I definitely chose the correct deck.
The game never ends, only pauses. I'll see you at the next move.
Custodian Hargrave